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For when my install of Nextcloud doesn’t want to upgrade

August 25, 2024August 25, 2024 Jason Anderson Leave a comment

When I need to upgrade my installed version of Nextcloud (previously version 28.0.7; now updated to version 28.0.9), I usually have to use the command line interface update option either because a backup step fails in the update, or the tarball integrity check fails for the new files. I use the steps recommended in the […]

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What I did when Infinitime wouldn’t update on my Pinetime

January 21, 2024January 21, 2024 Jason Anderson Leave a comment

Recently, Infinitime 1.14.0 was released, and that was great. What was not so great was when I couldn’t update the version of the OS on my Pinetime. My computer would repeatedly connect and disconnect my Pinetime smart watch for some odd reason. I was eventually able to update it. What follows are the steps I […]

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Tips for making scenes and nodes modular in the Godot engine

October 22, 2023October 22, 2023 Jason Anderson Leave a comment

Making modular scenes and nodes in the Godot engine will really help with moving around objects and pieces of a game. Here’s some tips on making your game more modular.

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Draw Ping Pong: now in its own website

September 14, 2022September 14, 2022 Jason Anderson Leave a comment

Now you’re playing drawing with power.

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How I tried putting my Godot engine game on F-Droid

June 14, 2022June 14, 2022 Jason Anderson Leave a comment

I sometimes try to do pretty complicated things (for instance, trying to make a multiplayer game with procedurally generated maps). Other times, I’ll try simple things (a rhythm game with tapping to the beat). But here’s one thing that stumped me.

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Building InfiniTime for the PineTime

March 31, 2022September 10, 2022 Jason Anderson Leave a comment

Want to build an image of InfiniTime, but don’t know how? This article will probably help you with that.

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Example of Draw Ping Pong

Draw Ping Pong – A Game I Threw Together

December 16, 2021February 26, 2022 Jason Anderson Leave a comment

Update 2-26-2022: an APK package has been released, and I am in the process of putting this on F-Droid. About two weeks ago, I thought “How about I make a Pong-like game where the users draw their paddle.” That led to looking at a YouTube video where a guy made a simple line drawing game […]

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Running through a field, with fire.

A procedurally generated, speedrunning game

August 2, 2021October 26, 2021 Jason Anderson Leave a comment

Get to the End, where the player has to run to the goal post of a procedurally generated course. Interested? The details are inside.

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Troubles in upgrading Nextcloud from 19.0.4 to 19.0.8

April 19, 2021April 19, 2021 Jason Anderson Leave a comment

I thought I was doing a small update to my file server. Turns out I was about to take a dip into the database.

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Quotes from Jordan Cwang of Linux Game Cast

January 13, 2021January 13, 2021 Jason Anderson Leave a comment

Jordan Cwang, the Canadian host of Linux Game Cast, has quite a bit of knowledge about, uh, things. He’s worked in I.T., app development, gaming journalism, and lots of other stuff. Here, I’ve compiled some of the most interesting quotes from the stuttering DevOps guy, for your reading pleasure. Jordan, when asked what he would […]

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  • About Jason Anderson and this site
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Recent Posts

  • For when my install of Nextcloud doesn’t want to upgrade
  • What I did when Infinitime wouldn’t update on my Pinetime
  • Tips for making scenes and nodes modular in the Godot engine
  • Draw Ping Pong: now in its own website
  • How I tried putting my Godot engine game on F-Droid

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